Game Demo that made in 2020.12.

In the game, the player controls a character wielding a "charging gun", constantly firing charged bullets. When these bullets hit the turret, they replenish its energy. Once the turret accumulates enough energy, it fires missiles to eliminate enemies. The game is won by destroying a certain number of enemies. Enemies spawn randomly around the turret and drift about, damaging the turret upon contact. The game is lost if the turret is completely destroyed.

Key design features of the game include:

  1. Bullets dropping to the ground after being fired.
  2. "Bullet time" slowing down the action when the turret is damaged.
  3. Screen shake effect when a missile hits a demon.
  4. "Celebration time" upon completing the mission.
Updated 20 days ago
StatusPrototype
PlatformsHTML5
AuthorRindGame
GenreShooter, Action, Survival
Tags2D, Indie, Short, Singleplayer, Unity

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